Objectives
Each offer has a primary. It can also roll a side. Built-in types:
- Kill a leader
- Clear a pack
- Hold the site (optional waves)
- Find a marked item
- Reclaim an item from a mob
- Reach a mark
- Break a marked block
- Rescue someone
- Protect a ward until the primary is done
- Sacrifice an item into lava / a cauldron / soul fire
- Open containers on the site (chests, barrels, vaults, pots, chest minecarts)
Finish the primary and the same site might come back as revenge after the cooldown.
Sites in the jar: outpost, desert pyramid, ruined portal, jungle temple, swamp hut, igloo, monument, mansion, ancient city, mineshaft, shipwreck, trail ruins, trial chambers, stronghold, fortress, bastion.
Adventure Engine
BassSanctum
Cataclysm DeDust
EpicQuest Dungeoning
EpicQuest Hub
EventMaker
Leylines
Spell Codex
Spell Codex Ars Compat
SpellActionbar
Structure Encyclopedia
TikFiniTok
SC Final Adventure
SC Final Adventure - Arcana
SC Final Adventure - Machines
SC Final Adventure - Mechanical Genesis