Objectives
Every offer has a primary. Sometimes it also rolls a side. You can ignore the side. The pay is worse if you do, but the site still completes.
Things the jar already knows how to ask for:
- Kill a leader
- Clear a pack of mobs
- Hold the site (waves optional)
- Find a marked item
- Take an item off a mob
- Reach a mark
- Break a marked block
- Rescue someone
- Keep a ward alive until the primary is done
- Toss an item into lava, a cauldron, or soul fire
- Open the containers on the site
Finish the primary and the same place might come back as revenge after it cools down. That is the “we remember you” pass.
Sites in the jar: outpost, desert pyramid, ruined portal, jungle temple, swamp hut, igloo, monument, mansion, ancient city, mineshaft, shipwreck, trail ruins, trial chambers, stronghold, fortress, bastion.
A ruined portal on Scout is a short hold. The same portal on Legend is a longer fight with worse guests. Same building, different night.
Adventure Engine
BassSanctum
Cataclysm DeDust
EpicQuest Dungeoning
EpicQuest Hub
EventMaker
Leylines
Spell Codex
Spell Codex Ars Compat
SpellActionbar
Structure Encyclopedia
TikFiniTok
SC Final Adventure
SC Final Adventure - Arcana
SC Final Adventure - Machines
SC Final Adventure - Mechanical Genesis