SemethWikiSearch
Adventure Engine logoAdventure EngineBassSanctum logoBassSanctumCataclysm DeDust logoCataclysm DeDustEpicQuest Dungeoning logoEpicQuest DungeoningEpicQuest Hub logoEpicQuest HubEventMaker logoEventMakerLeylines logoLeylinesSpell Codex logoSpell CodexSpell Codex Ars Compat logoSpell Codex Ars CompatSpellActionbar logoSpellActionbarStructure Encyclopedia logoStructure EncyclopediaTikFiniTok logoTikFiniTokSC Final Adventure logoSC Final AdventureSC Final Adventure - Arcana logoSC Final Adventure - ArcanaSC Final Adventure - Machines logoSC Final Adventure - MachinesSC Final Adventure - Mechanical Genesis logoSC Final Adventure - Mechanical GenesisUpdatesAbout

Adventure Engine

Objectives

Every offer has a primary. Sometimes it also rolls a side. You can ignore the side. The pay is worse if you do, but the site still completes.

Things the jar already knows how to ask for:

  • Kill a leader
  • Clear a pack of mobs
  • Hold the site (waves optional)
  • Find a marked item
  • Take an item off a mob
  • Reach a mark
  • Break a marked block
  • Rescue someone
  • Keep a ward alive until the primary is done
  • Toss an item into lava, a cauldron, or soul fire
  • Open the containers on the site

Finish the primary and the same place might come back as revenge after it cools down. That is the “we remember you” pass.

Sites in the jar: outpost, desert pyramid, ruined portal, jungle temple, swamp hut, igloo, monument, mansion, ancient city, mineshaft, shipwreck, trail ruins, trial chambers, stronghold, fortress, bastion.

A ruined portal on Scout is a short hold. The same portal on Legend is a longer fight with worse guests. Same building, different night.