Casting and mana
After conversion the card is just another Codex spell. Equip it on Spell Actionbar. Cast it like Fireball.
The icon is the form glyph with the first effect stamped on top. The name and description come from the tome. Hover the inspector and you get the full glyph list, which is the only way to tell two similar tomes apart in a hurry.
Mana cost is the Ars recipe cost, paid from Iron’s mana. You do not spend source. There is no Iron’s cooldown on these. The original Ars sequence still runs: projectile, touch, self, linger, whatever the tome was.
Made a card you hate? Inspector Remove deletes it from the Codex. You will need another tome if you want it back.
Pack note: this is how you let Ars players live in an Iron’s HUD. One bar, one mana number, no “which wheel am I on.”
Adventure Engine
BassSanctum
Cataclysm DeDust
EpicQuest Dungeoning
EpicQuest Hub
EventMaker
Leylines
Spell Codex
Spell Codex Ars Compat
SpellActionbar
Structure Encyclopedia
TikFiniTok
SC Final Adventure
SC Final Adventure - Arcana
SC Final Adventure - Machines
SC Final Adventure - Mechanical Genesis