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SC Final Adventure - Arcana

Changelog

Every CurseForge file, newest first.

  1. 1.2.4

    MC 1.21.1

    Final Adventure Arcana v1.2.4

     

    NeoForge:
    - 21.1.233 -> 21.1.248

    Added:
    - Leylines: Iron's Spells 'n Spellbooks
    - Legendary Monsters
    - Legendary Spellbooks

    Updated:
    - Ace's Spell Utils
    - AllTheLeaks
    - Ancient Reforging
    - Apotheosis
    - Apotheosis x Iron's Spellbooks Compat
    - Apothic Attributes
    - Apothic Compats
    - Apothic Enchanting
    - Apothic Spawners
    - Architectury API
    - Ars Nouveau
    - Balm
    - Better Archeology
    - Citadel
    - Crafting Tweaks
    - Crash Assistant
    - Cupboard
    - Dark Doppelganger: Iron's Spells 'n Spellbooks Addon
    - Darker Depths
    - Data Anchor
    - Enchantment Descriptions
    - Enchanted Celestials
    - FancyMenu
    - Farmer's Delight
    - ForgeEndertech
    - Fragmentum
    - Friends&Foes
    - FTB Library/Quests
    - Fusion
    - GTBC's SpellLib/API
    - Guard Villagers
    - ImmediatelyFast
    - Iron's Spells 'n Spellbooks
    - Jade
    - JourneyMap
    - Just Enough Items
    - KubeJS
    - L_Ender's Cataclysm
    - Litostitched
    - Lootr
    - ModernFix
    - Moog's Structure Lib
    - MoonlightLib
    - Placebo
    - SauceLib
    - Sophisticated Backpacks/Core/Storage/Storage in Motion
    - Structurify - Structure Control
    - Towns and Towers
    - Wind's Spellbooks: Iron's Spells 'n Spellbooks Addon
    - YUNG's API/Better Caves

    File on CurseForge

  2. 1.2.3

    MC 1.21.1

    Final Adventure Arcana — v1.2.3 (2026-07-18)

    Improved — Furled Chart Bags

    • Chart Bag drop chance raised from 3% → 5% on mid-tier combat kills.
    • Furled map pool expanded from 33 → 37 destinations.
    • Added Mowzie's Mobs boss maps: Frostmaw Den, Wrought Chamber, Umvuthana Grove, Monastery.
    • Chart Bag loot format hardened (set_lore mode fixed) so maps apply reliably.

    Changed — Boss / Bounty progression

    • Bounty coupons no longer drop from Nightmare Stalker, Warden, or Dreadknight.

    Fixed

    • Abyssal Warlock not granting when the chestplate was equipped (inventory API crash).
    • Same inventory check fix applied to Ars and Chronicle progression sync.
    • Seal Forged craft path now grants correctly after crafting the Seal.
    • Arcane Decree reward: removed dead Mystical Agriculture shards → Ars Source Gem.
    • Mid-tier combat list: removed invalid airmancer, fixed bonescaller, removed Nightmare Stalker (boss Mythic path only).
    • Dual Student and Gateway Survivor advancement text corrected.
    • Blood Moon Survivor no longer breaks script load if Enhanced Celestials is missing.
    • Bountiful debug logging disabled.

    File on CurseForge

  3. 1.2.2

    MC 1.21.1

    Final Adventure Arcana — v1.2.2 (2026-07-17)

    Updated — mods

    • Ars 'n Spells
    • Balm
    • Better Archeology
    • Better Combat
    • Biolith
    • Boss Checklist
    • Crash Assistant
    • Dark Doppelganger: Iron's Spells and Spellbooks Addon
    • FancyMenu
    • FTB Library
    • Fusion
    • JourneyMap
    • Lootr
    • Just Enough Items (JEI)
    • Moog's Structure Lib
    • Moonlight Lib
    • Sodium
    • Sophisticated Backpacks / Core / Storage / Storage in Motion
    • Undead Unleashed - Continued

    Added — mods

    • Crafting on a stick
    • Resource Gamma Util / Fullbright

    Improved — Furled Chart Bags

    • Chart Bag drop chance raised from 1% → 3% on mid-tier combat kills.
    • Furled map pool expanded from 10 → 33 destinations, prioritizing Nether Remastered progression sites and archaeology.
    • Nether Remastered dig sites: Desert Pyramid, Trail Ruins, Cold/Warm Ocean Ruins (Seal / Nether Crystal).
    • Seal craft path: Mineshaft, Pillager Outpost, Witch Hut, Woodland Mansion (Mysterious Shards).
    • Better Archeology sites: Catacombs, Light Temple, Desert Obelisk, buried/sand/mesa ruins, Jungle Temple, Stonehenge, Tumulus, Mott, Villager Grave, Archeologist Camps, Underwater Ruins.
    • Also added Dark Tower Taiga; Chart Bag loot format fixed so maps apply correctly.

    File on CurseForge

  4. 1.2.1

    MC 1.21.1

    Final Adventure Arcana — v1.2.1 (2026-07-12)

    Updated — mods

    • JEI
    • AllTheLeaks (Memory Leak Fix)
    • Amendments
    • Sophisticated Core / Storage

    Added — Chapter 2: Nether Remastered guide (Nether Remastered)

    • 13 advancements walking both paths to unlock the Nether: craft a Seal of the Underworld (bottles, essence, four shards, crystal, seal) or unearth a complete seal from archaeology.
    • Worthy of the Nether — activate the seal; Through Fire now requires worthiness before the Nether portal opens progression.

    Fixed — Blood Moon Survivor

    Kill tracking now checks Enhanced Celestials for an active blood moon or super blood moon before counting hostiles toward the milestone.

    Pack totals

    138 custom FAA advancements across five chapters.

    File on CurseForge

  5. 1.2.0

    MC 1.21.1

    Final Adventure Arcana — v1.2.0 (2026-07-10)

    Added — mods

    • Gateway to Eternity
    • FTB Quests (NeoForge)
    • Enhanced Celestials
    • Savage Ender Dragon
    • Mowzie’s Mobs
    • GTBC’s Spellbooks + GTBC’s Geomancy Plus
    • Cataclysm: Spellbooks
    • Ars n’ Spells
    • Myths & Legends
    • Undead Unleashed — Continued
    • Nether Remastered
    • Loot Journal
    • Enderman Overhaul
    • Colorful Hearts

    Updated — mods

    • Ars Elemental, Ars n’ Spells, Balm, Boss Checklist, Litostitched, Moog’s Structure Lib
    • Sophisticated Backpacks / Core / Storage / Storage in Motion

    Removed — mods

    • Paraglider

    Integrated — boss ecosystem

    • 10 new FAA roster bosses across optional, midgame, major, and apex hunt tiers: Mowzie’s (Foliaath, Ferrous Wroughtnaut, Frostmaw, Umvuthi), Myths & Legends (Scorched Sentinel, Abaddon), Undead Unleashed (Wraith, Dreadknight).
    • Mythic bags, boss checklist sync, glowing bounty coupons, and Boss Decree turn-ins for signature drops.
    • 4 optional side hunts (Naga, Amarok, Gargoyle, Flamebreather) with epic/mythic milestone bags.

    Integrated — spell addon weave (Chapters 1 / 3 / 5)

    • Chapter 1: Spell Loom (Ars n’ Spells), Magical Repository (GTBC Spellbooks).
    • Chapter 5: Geomantic Rune + Stonecaller (Geomancy Plus).
    • Chapter 3: Burning Manuscript + Abyssal Warlock (Cataclysm Spellbooks) with epic bag reward.
    • Ender Sovereign notes Savage Ender Dragon difficulty.

    Integrated — world & bounties

    • Chapter 2: Gateway Survivor (Gateway to Eternity challenges), Blood Moon Survivor (deadly night hunt milestone).
    • Bounty pools extended with geomancy, gateway, Nether Remastered, and new boss materials.

    Pack totals

    125+ custom FAA advancements across five chapters.

    File on CurseForge

  6. 1.1.7b

    MC 1.21.1

    Final Adventure Arcana — v1.1.7b (hotfix)

    Fixed — mod advancements restored

    • Removed ~3,200 advancement disable overrides and the KubeJS revoker that stripped non-FAA progress.
    • Apotheosis world tiers (Ctrl+T) and other advancement-gated systems work again.
    • Arcana is still the main pack questline on L; other mod tabs (Apotheosis, Ars Nouveau, etc.) are visible again.

    File on CurseForge

  7. 1.1.7

    MC 1.21.1

    1.1.7 — 2026-07-05

    Added — mods

    • Crystal Chronicles

    Removed — mods

    • Alshanex’s Familiars
    • Mystical Agriculture
    • Botany Pots

    Added — Chapter 4: Chronicle Knights (Crystal Chronicles)

    • 51 advancements for ISS → Crystal Chronicles gear: runes, soulshards, school weapons, knight armor, and Prismatic capstone.
    • Trunk: Chronicle Awakening → Rune Bearer → Chronicle Armorer → Shard of Divinity → First Chronicle.
    • 8 school branches (Fire, Ice, Blood, Holy, Lightning, Nature, Evocation, Ender).
    • Prismatic capstone: Prismatic Aspirant → Prismatic Knight → Prismatic Sovereign.
    • Side nodes: Holy Purge, Alpha Gateway / Alpha Walker.
    • Milestone treasure bag rewards; Boss Decree turn-ins for blank rune and pyrium ingot.

    Added — Chapter 5: Ars Ascension

    • 18 advancements for Enchanting Apparatus → Apprentice book → threads → Wilden Chimera → Mark of Mastery → elemental guard armor.
    • Four elemental schools (Fire, Water, Air, Earth): Guard chestplate → full sovereign set.
    • Elemental Paragon capstone: all four sovereign sets plus Archmage Spell Book.
    • Archmage Ascendant now follows Wilden Slayer.

    Added — FAA-only advancement tab

    • Only the Arcana tab visible in the advancement screen (L).
    • Non-FAA mod/vanilla advancements hidden and progress revoked on earn.

    Changed — Legend of Arcana

    • Ninth pinnacle requirement: Prismatic Sovereign.

    File on CurseForge

  8. 1.1.6

    MC 1.21.1

    1.1.6 — 2026-07-05

    Mod updates

    • Amendments
    • Balm
    • Iron’s Gems ’n Jewelry
    • Iron’s Lib
    • Iron’s Spells ’n Spellbooks
    • L_Ender’s Cataclysm
    • ModernFix
    • MVS — Moog’s Voyager Structures
    • Sophisticated Backpacks
    • Sophisticated Core
    • Sophisticated Storage
    • Tectonic

    Added — progression onboarding

    • Arcane Decree on join — granted when you earn the Arcana root advancement.
    • Decree auto-delivery — every decree advancement gives a physical bountiful:decree item.
    • First-join hint — press L for advancements; place your Arcane Decree on a Bounty Board.
    • One-time backfill for existing saves; Decree Scroll still force-restores lost decrees.

    Added — Legend of Arcana reward

    • Completing Legend of Arcana grants a Master Jackpot Bag (once per player).

    Added — bounty turn-in bonus

    • Board turn-ins award 2–6 Apotheosis Gem Dust.

    Added — Boss Checklist sync

    • FAA roster boss kills mark the matching Boss Checklist entry.

    Added — Cataclysm chart maps

    • Chart bag furled maps: Burning Arena, Cursed Pyramid, Frosted Prison.

    Changed — advancement descriptions

    • Clearer text on root, decrees, monster hunter milestones, bounty nodes, Boss Mastery, and Legend of Arcana (all 8 requirements listed).
    • Hunter Decree unlock clarified: Apex Hunter (200 kills), not Monster Hunter (50).

    Changed — jackpot bounty balance

    • Jackpot unitWorth aligned to top decree objectives:
    Decree Old New
    Arcane 2000 400
    Explorer 1300 800
    Scholar 1380 1000
    Hunter 1490 1000
    Boss 4480 3300
    Master 4780 3200

    Changed — lang cleanup

    • en_us.json trimmed to active FAA keys (decrees, furled maps, treasure bag names/lore).

    File on CurseForge

  9. 1.1.5

    MC 1.21.1

    1.1.5 — 2026-07-03

    Added

    • Treasure Bags (SilentChaos512) — datapack-driven loot bags for combat drops and bounty rewards.

    Treasure bag system (11 custom FAA bags)

    • Jackpot bags (one per decree): Arcane, Explorer, Scholar, Hunter, Boss, Master — bounty board turn-in rewards.
    • Combat ladder: Uncommon → Rare → Chart / Epic → Mythic (boss kills).
    • Chart bag: random furled exploration map + gems.
    • Each bag opens to Apotheosis gems and/or affixed gear (tier scales with bag).

    Combat drops

    • Player-killed mobs only (direct hits count; spell kills may not).
    • Uncommon — 0.8% (zombies, skeletons, common hostiles).
    • Rare — 0.5% (blaze, wither skeleton, ravager, etc.).
    • Mid-tier — ~1% Chart bag, ~0.3% Epic bag (Iron’s mages, deeplings, Born in Chaos elites, etc.).
    • Boss — 100% Mythic bag (includes Cataclysm apex bosses).

    Bounty rewards

    • Decree jackpot rewards now grant a Treasure Bag instead of raw gem/affix commands.
    • Boss bounty coupon (on kill) → Boss Jackpot Bag on turn-in.

    Gem purity by bag tier

    • Uncommon / Arcane jackpot — chipped, flawed.
    • Rare / Explorer jackpot — flawed, normal.
    • Mid-tier (Chart, Epic) / Scholar & Hunter jackpots — normal, flawless.
    • Boss tier (Mythic, Boss & Master jackpots) — flawless, perfect.

    Config

    • Vanilla Treasure Bags mob drops disabled — FAA KubeJS controls all bag sources.

    Boss bounty

    • Boss list expanded for bounty drops + mythic bags (24 bosses, incl. Cataclysm).

    File on CurseForge

  10. 1.1.0a

    MC 1.21.1

    Final Adventure Arcana v1.1.0a

    Mod Update:
    - Ars 'n Spells
    - Ars Nouveau's Flavors & Delight
    - Collective
    - Entity Culling Fabric/Forge
    - JourneyMap
    - Moog's Structure Lib (moogs_structures)
    - Sophisticated Backpacks
    - Sophisticated Core
    - Wind's Spellbooks: Iron's Spells 'n Spellbooks Addon

    File on CurseForge

  11. 1.1.0

    MC 1.21.1

    Final Adventure Arcana v1.1.0

    Mod Update:
    - Ars Elemental
    - Ars Nouveau
    - Balm
    - Born in Chaos
    - Collective
    - Crash Assistant
    - Entity Culling Fabric/Forge
    - JourneyMap
    - ModernFix
    - Moonlight Lib
    - SauceLib
    - Sophisticated Backpacks
    - Sophisticated Core
    - Sophisticated Storage
    - Wind's Spellbooks: Iron's Spells 'n Spellbook Addon

    Added:
    - Bass Sanctum
    - L_Ender's Cataclysm
    - Cataclysm DeDust
    - Ignis Soulfires: Spellbooks
    - Cataclysm's Rise
    - Cataclysm & BetterCombat - Compatibility
    - L_Ender's Cataclysm Delight
    - Cataclysm: Spellbooks

    File on CurseForge

  12. 1.0.16

    MC 1.21.1

    Final Adventure Arcana v1.0.16

    Advancements:
    - Fixed advancements that would not fulfill
    - Added 3 new advancements
    - removed and added some criteria for Legend of Arcana

    Removed:
    - Supplementaries
    - Apothic Supplementaries - Enchanting

    File on CurseForge

  13. 1.0.15b

    MC 1.21.1

    Updated modloader to 21.1.233

    File on CurseForge

  14. 1.0.15a

    MC 1.21.1

    Final Adventure Arcana v1.0.15a

    Mod Updates:
    - Botany Pots
    - Cristel Lib
    - Enchantment Descriptions
    - Iron's Gems 'n Jewelry
    - Iron's Spells 'n Spellbooks
    - Sophisticated Backpacks
    - Sophisticated Core
    - Sophisticated Storage
    - Supplementaries

    File on CurseForge

  15. 1.0.15

    MC 1.21.1

    Final Adventure Arcana v1.0.15

    Fixes:
    - Criteria for Seasonal Adventurer
    - Criteria for Boss Master

    Mod Updates:
    - Guard Villagers
    - Lionfish API
    - Sophisticated Backpacks
    - Sophisticated Core

    File on CurseForge

  16. 1.0.14a

    MC 1.21.1

    Final Adventure Arcana v1.0.14a

    Mod Updates:
    - Ars 'n Spells
    - JourneyMap
    - ModernFix
    - Sophisticated Core

    File on CurseForge

  17. 1.0.14

    MC 1.21.1

    Final Adventure Arcana - v1.0.14

    Added:
    - BisectHosting Server Integration Menu [NEOFORGE]
     
    Update:
    - Fancy World Animations
     
    Updated Logo

    File on CurseForge

  18. 1.0.13d

    MC 1.21.1

    Final Adventure Arcana - v1.0.13d

    Custom furled map for locate structures:
    - Dark Tower Forest
    - Dark Tower Plain
    - Dark Tower Taiga

    The following mobs have a 1% chance to drop
    on of the three Dark Tower maps:

    - Baby Skeleton
    - Bone Imp
    - Bonecaller
    - Door Knight
    - Dread Hound
    - Glutton Fish
    - Krampus
    - Lifestealer
    - Nightmare Stalker

    File on CurseForge

  19. 1.0.13c

    MC 1.21.1

    Final Adventure Arcana - v1.0.13c


    Custom furled map for locate structures:
    - Catacombs

    The following mobs have a 6% chance to drop a Catacombs map:
    - Necromancer
    - Cryomancer
    - Pyromancer
    - Archevoker
    - Priest
    - Airmancer
    - Apothecarist
    - Cultist

    Fixed bug where Ender Sovereign Advancement
    didn't fulfill after defeating the Ender Dragon

    File on CurseForge

  20. 1.0.13b

    MC 1.21.1

    Final Adventure Arcana - v1.0.13b 

    Custom furled maps for locate structures:

    • Ancient Battleground
    • Dragon Tower

    The following mobs have a 5% chance to drop a Ancient Battleground map:

    • Pyromancer
    • Ancient Knight

    The following mobs have a 2% change to drop a Dragon Tower map:

    • Skeleton
    • Zombie
    • Baby Skeleton
    • Barrel Zombie
    • Dread Hound
    • Nightmare Stalker
    • Siamese Skeleton
    • Swarmer
    • Zombie Bruiser
    • Zombie Clown
    • Zombie Fisherman
    • Zombie Lumberjack
    • Necromancer

    Mod Updates:

    • Ars Nouveau
    • Collective
    • ForgeEndertech
    • Iron's Lib
    • Iron's Spells 'n Spellbooks
    • JourneyMap
    • Sophisticated Backpacks
    • Sophisticated Core
    • Sophisticated Storage
    • Sophisticated Storage in Motion

    File on CurseForge

  21. 1.0.13a

    MC 1.21.1

    Final Adventure Arcana - v1.0.13a

    Custom furled maps for locate structes:
    - Yeti's Hideout
    - Wildfire's Citadel
     
    The following mobs have a 5% chance to drop a Yeti's Hideout map:
    - Stray
    - Breeze
    - Goat
    - Polar Bear
    - Cryomancer
    - Ice Spider
    - Gelid
     
    The following mobs have a 3% change to drop a Wildfire's Citadel map:
    - Blaze

    File on CurseForge

  22. 1.0.12

    MC 1.21.1

    Final Adventure Arcana - v1.0.12

    Added:
    - Fancy Toast | Better Advancements
    - Fancy Menu
    - Fancy World Animations
    - Paragliders
     
    UI:
    - Added custom menu background

    File on CurseForge

  23. 1.0.11c

    MC 1.21.1

    1.0.11c — 2026-06-06

    Mod Updates

    • Guard Villagers
    • Sophisticated Backpacks
    • Sophisticated Core
    • Sophisticated Storage
    • Supplementaries

    Boss Bounty Fix (KubeJS)

    • Boss kills now drop a pre-completed Epic Bounty with correct timers.
    • timeStarted & timePickedUp = game time at kill (no more instant expiry).
    • ~1 hour to turn in (3600s). bounty_ping enabled.
    • Rewards: Random Apotheosis Gem + Random Affixed Gear.

    Bosses: Wildfire, Wither, Nightmare Stalker, Elder Guardian, Dead King, Sandworm, Yeti, Infernal Dragon, Wilden Chimera, Lord Pumpkinhead (head), Underworld Knight, Fire Boss, Kraken, Ender Dragon, Warden, Dark Doppelganger.

    After update: /reload

    File on CurseForge

  24. 1.0.11b

    MC 1.21.1

    Small patch to fix an issue where boss droped bounties would be expired if

    World existed for more than 90 minutes.

    File on CurseForge

  25. 1.0.11

    MC 1.21.1

    1.0.11 — 2026-06-04

    Mod Updates

    • Darker Depths
    • JourneyMap
    • Variants & Ventures

    Added

    • Configurable Extra Mob Drops

    Boss Bounty Drops

    • Progression bosses drop a pre-completed Epic Bounty (100% on kill) you turn in at any bounty board.
    • Rewards: Random Apotheosis Gem + Random Affixed Gear.
    • Long timer (~1h), kill objective already complete.

    Bosses list for bounty drops: Wildfire, Wither, Nightmare Stalker, Elder Guardian, Dead King, Sandworm, Yeti, Infernal Dragon, Wilden Chimera, Lord Pumpkinhead (head), Underworld Knight, Fire Boss, Kraken, Cinematic Kraken, Ender Dragon, Warden, Dark Doppelganger.

    KubeJS

    • Boss bounty glow — dropped bounty papers have a spectral outline on the ground.
    • Affix Bearer Fix — completes when you hold/obtain gear with the apotheosis:affixes component (Curios affix rings, affixed weapons, etc.).

    File on CurseForge

  26. 1.0.10c

    MC 1.21.1

    Final Adventure Arcana -- v1.0.10c

    Arcane Decree Objectives Balance:
    - added Inferium Essence
    - lowerd weight and raised unitWorth for Frozen Bone
    - removed Blood Vial
    - removed Hogskin
    - removed Arcane Cloth
    - removed marker components from bounties
     
    Arcane Decree Reward Balance:
    - affixed gear raised unitWorth and lowerd weight
    - added Blood Vial
    - added Diamond
    - added Prosperity Shard
     
    Explorer Decree Objectives Balance:
    - removed Shattered Skull
     
    Explorer Decree Reward Balance:
    - added Hogskin
    - added Arcane Cloth
    - removed Petrified Log
    - removed marker components from bounties
     
    Hunter Decree Objectives Balance:
    - added Shattered Skull
     
    Hunter Decree Rewards Balance:
    - added Industrial Gears
    - added Enhanced Propellers
    - added Sturdy Pipes
     
    Mod Update:
    - Sophisticated Core
    - Sophisticated Storage

    File on CurseForge

  27. 1.0.10b

    MC 1.21.1

    Final Adventure - Arcana v1.0.10b changelog

    Progression System:

    - The advancement system got overhauled (code wise) in order to
    fix all bugs, and simplified progression without
    Patchouli or Modonomicon.
    - Important milestones are now governed by persistentData
    and used them to gate decree stages and intersect
    "minecraft:imposible" triggers.
    - Simplified code while maintaining functionality.
    - Removed now unused guidance file (previous code base for all advancements)
    - Removed all generating tools files that iterated through
    various functionalities.
    - Decree stage unlocking logic got overhauled, no longer needing
    server reload (WHICH MEANS IT IS NOW SERVER FRIENDLY. WOHOOOO !!!!)
     

    Note:

    The entire logic behind advancements/progression/decree gating was
    re-written from scratch in order to fix major bugs that were
    happening during progression. It is now stored into one single
    file advancements.js
     
    Existing worlds should revoke all advancements and persistent data (unfortunately)
     
     

    Mod Update:

    Apotheosis
    Botany Pots - Mystical Agriculture Compat
    Cristel Lib
    JourneyMap
    Sophisticated Backpacks
    Sophisticated Core
    Sophisticated Storage
    Supplementaries
     

    Removed:

    Modonomicon

    File on CurseForge

  28. 1.0.10

    MC 1.21.1

    Final Adventure - Arcana v1.0.10 changelog

    Progression System:

    - The advancement system got overhauled (code wise) in order to
    fix all bugs, and simplified progression without
    Patchouli or Modonomicon.
    - Important milestones are now governed by persistentData
    and used them to gate decree stages and intersect
    "minecraft:imposible" triggers.
    - Simplified code while maintaining functionality.
    - Removed now unused guidance file (previous code base for all advancements)
    - Removed all generating tools files that iterated through
    various functionalities.
    - Decree stage unlocking logic got overhauled, no longer needing
    server reload (WHICH MEANS IT IS NOW SERVER FRIENDLY. WOHOOOO !!!!)
     

    Note:

    The entire logic behind advancements/progression/decree gating was
    re-written from scratch in order to fix major bugs that were
    happening during progression. It is now stored into one single
    file advancements.js
     
    Existing worlds should revoke all advancements and persistent data (unfortunately)
     
     

    Mod Update:

    Apotheosis
    Botany Pots - Mystical Agriculture Compat
    Cristel Lib
    JourneyMap
    Sophisticated Backpacks
    Sophisticated Core
    Sophisticated Storage
    Supplementaries
     

    Removed:

    Modonomicon

    File on CurseForge

  29. 1.0.1b

    MC 1.21.1

    Removed:
    - Epic Fight
    - Epic Fight - Mod Compat
    - Epic Fight: Impactful
    - Epic Fight x Iron's Spells: Enchanced Animations community port
    - P1nero's Epic Bow
     
    Added:
    - Better Combat [Fabric & Forge]
    - Better Weaponry - Better Combat
     
    Design Note:
    I noticed that the Epic Fight style does not align very well with
    the modpack's theme. There are currently various elements that
    don't blend due to incompatibility between Epic Fight and some mods.

    File on CurseForge

  30. 1.0.1

    MC 1.21.1

    Added:
    - Epic Fight
    - Epic Fight - Mod Compat
    - Epic Fight: Impactful
    - Epic Fight x Iron's Spells: Enchanced Animations community port
    - P1nero's Epic Bow
    - Mystical Agriculture
    - Botany Pots
    - Botany Pots - Mystical Agriculture Compat
     
    Mod Update:
    - JourneyMap

    File on CurseForge

  31. 1.0.0

    MC 1.21.1

    1.0.0 — 2026-05-29

    Mod Updates

    • Ars Elemental — various fixes.
    • Immersive Aircraft [Fabric/Forge] — various fixes.

    Mods Removed

    • Alex's Mobs
    • Occultism
    • Ars Ocultas

    Progression and content that depended on those mods were removed or retuned (see boss and guidebook sections below).

    Arcana Guidebook (Modonomicon)

    • The in-game Arcana Guidebook now runs on Modonomicon with a scrollable node questline (icons, parents, and unlock lines).
    • Guidebook entry unlocks are synced to Final Adventure Arcana advancements so the book and Advancements tab stay aligned.
    • New maintainer tools under kubejs/tools/ (migrate from Patchouli, layout nodes, sync conditions, fix markdown breaks).
    • Patchouli JSON under patchouli_books/ remains the editable source; regenerate Modonomicon data after content edits.

    Starter & Decrees

    • New players receive the Modonomicon guidebook and an Arcane Decree on first login.
    • Decrees unlock from milestone guidebook entries (Explorer, Scholar, Hunter, Boss, Master) with KubeJS extra checks where needed.
    • Decrees you are not allowed to hold yet are converted back to an Arcane Decree.
    • Decree Restoration Scroll — craft with paper, Source Gem, and lapis; right-click to restore missing earned decrees (skips ones you already carry).

    Advancements Tab (Full Progression Pass)

    • Complete FAA advancement tree with periodic KubeJS sync (guidance.js + advancements.js).
    • Fixed broken parent links and invalid triggers so the Advancements (L) tab pans and updates reliably.
    • Legend of Arcana now completes from advancement criteria instead of scattered persistentData flags.
    • Seasoned Adventurer requires the four decree advancements (Arcane, Scholar, Explorer, Hunter).
    • Mob kill chain under Expedition Ready: Combat Initiate (25) → Monster Hunter (50) → Seasoned Slayer (200).
    • Arcane Purge (elite mages) and Boss Ready chain repaired; decree advancement cycles fixed.
    • Archmage Ascendant / Necronomicon Keeper grant on holding supreme tomes.
    • Removed obsolete Nether Forager and Spell Master advancements and guidebook entries.

    Boss Progression

    • Optional Hunts: added Nightmare Stalker; removed Alex's Mobs–dependent targets.
    • Major Progression Bosses: Kraken and Warden replace removed mod bosses; Deep Silence tracks Warden.
    • Dead King kill credit improved (killer resolution + vanilla stat backfill).
    • Boss Mastery group criteria sync when child boss-group milestones complete.
    • Existing drop-pickup fallbacks retained (Ashlord, Skor, Helvar).

    Bounties & Scripts

    • Gated decree pools activate from kubejs/gated_decrees/ on first grant.
    • Hostile kill counter backfills from vanilla MOB_KILLS when events miss credit.
    • KubeJS reload errors from duplicate globals / bad advancement triggers resolved.

    Fixes

    • Monster Hunter (50 kills) and mob milestones grant correctly after sync.
    • Explorer / Scholar decree restoration no longer duplicates (right-click scroll + inventory check).
    • Modonomicon ↔ advancement unlock hooks refresh on relevant grants.

    Notes

    • Full client restart recommended after updating (Modonomicon book rebuild).
    • Run /reload and /kubejs reload server_scripts on servers.
    • Existing worlds: use a Decree Restoration Scroll if decree items were lost; generate new bounties for board changes from 0.9.x.

    File on CurseForge

  32. 0.9.5

    MC 1.21.1

    0.9.5 — 2026-05-28

    New Mods

    • Apothic Compats added.
    • Boss Checklist added.

    Boss Progression Overhaul

    • Boss progression is now split into grouped advancements with visible per-boss progress:
    • Optional Hunts, Midgame Bosses, Major Progression Bosses, and Endgame Apex.
    • Boss Mastery now represents completion of all grouped boss milestones.
    • Regicide was adapted to fit the new grouped progression flow.

    Boss Ready Requirement Rework

    • Trial by Fire was removed.
    • Added new advancement: Arcane Purge (defeat Pyromancer, Cryomancer, and Necromancer).
    • Boss Ready now requires Bounty Hunter + Arcane Purge.

    Boss Tracking Reliability Fixes

    • Added fallback progression grants for scripted/cutscene boss deaths via guaranteed drop pickups.
    • Ashlord progression fallback now grants on block_factorys_bosses:dragon_skull pickup.
    • Skor progression fallback now grants on block_factorys_bosses:ice_gauntlet pickup.
    • Helvar progression fallback now grants on block_factorys_bosses:knight_sword pickup.
    • Echo of Tyros tracking corrected to use irons_spellbooks:fire_boss (distinct from Pyromancer).

    Bounty Objective and Reward Tuning

    • Boss Decree objectives were converted from direct entity kills to boss-drop turn-ins.
    • Boss objective IDs were renamed to reflect their actual item objective contents.
    • Random Affixed Gear frequency was reduced significantly across decree pools.
    • Boss reward stacks were increased (selected max-1 item rewards now up to max-2) with corresponding unit-worth rebalance.
    • irons_spellbooks:dragonskin was removed from Scholar objectives and moved into Master objectives.

    Guidebook & UX Improvements

    • Arcana Guidebook progression text updated to match the new boss progression model.
    • Added a dedicated Boss Progression guide entry.
    • Added Patchouli entity showcase pages for major mentions (including elite mages and key bosses).

    Notes

    • Run /reload (or restart) after updating to apply KubeJS/datapack changes.
    • Generate new bounties to see updated objective/reward distributions.

    File on CurseForge

  33. 0.9.4

    MC 1.21.1

    Mod Updates:
    - Friends&Foes (Forge/NeoForge) - various fixes
    - JourneyMap - added some texture data for waypoints and fixes
    - Litostitched - various crash and bug fixes
    - MoonlightLib - bug fixes
    - Sophisticated Storage - storage data migration fix
    - Variants&Ventures - villager behavior improvement

    File on CurseForge

  34. 0.9.3

    MC 1.21.1

    0.9.3 — 2026-05-28

    Bountiful × Apotheosis rewards

    New jackpot rewards (all six decree pools)

    • Random Affixed Gear — rolls Apotheosis affixed items via per-tier loot tables (Arcane through Master), with rarity bands matched to each decree.
    • Random Apotheosis Gem — same delivery path, using Apotheosis random gem loot tables per tier.

    New item rewards (tier-scaled)

    • Rarity materials and gem dust on Arcane through Master boards.
    • Sigils on higher tiers: Rebirth (Hunter), Socketing + Enhancement (Boss), Socketing + Malice (Master).

    Reliable payout pipeline

    • Bountiful command rewards set a pending tag on turn-in; a KubeJS script grants loot on the next player tick with correct player context (fixes empty drops from raw loot commands).
    • Command strings use player selectors so Bountiful validation accepts entries at load time.

    Board preview

    • Command jackpots show proper icons on bounty boards (gem icon for random gems; iron, golden, diamond, and netherite swords for affixed gear by tier).

    Balance (this release)

    • Apotheosis material, dust, sigil, and random gem bounty value raised ~25–30% across pools.
    • Sigils always award exactly 1 (no multi-stack socketing rolls on Boss/Master).
    • Random Affixed Gear: +20% economy value, −50% pool weight (rarer on boards, higher value when they appear).
    Decree Affixed gear value Affixed gear weight
    Arcane 780 175
    Explorer 780 175
    Scholar 780 100
    Hunter 840 100
    Boss 2880 75
    Master 2880 75

    Datapacks & scripts

    • Added 12 bounty loot tables for affixed gear and random gems.
    • Updated all six decree reward pools.
    • Added internal tuning documentation for future balance passes.

    Player notes

    • Run /reload (or restart) after updating; generate new bounties — existing bounty papers keep old reward stats.
    • If affixed jackpots never appear on boards, check config/bountiful/errors.log for validation or economy mismatch messages.

    File on CurseForge

  35. 0.9.2

    MC 1.21.1

    Updated Ars Nouveau which added a lot of fixes

    File on CurseForge

  36. 0.9.1

    MC 1.21.1

    Changelog — Final Adventure Arcana v0.9.1

    Bug Fixes

    Bounty Tracking

    • Fixed bounties being counted as "completed" when dropped, destroyed, or moved out of inventory — turn-ins are now only detected when right-clicking a Bounty Board while holding a completed bounty

    Decree Gating

    • Fixed Bounty Boards auto-generating locked decrees (Boss, Master, Scholar, Hunter, Explorer) when placed or found in villages
    • Gated decree definitions are now removed from the data pack entirely and only activated when the player meets the unlock conditions
    • Added decree inventory gating — if a locked decree enters the player's inventory by any means, it is automatically converted to an Arcane Decree with a notification

    Guidebook Delivery

    • Fixed Arcana Guidebook not being given on first login — switched from Patchouli command to direct item give with increased startup delay

    Technical Changes

    • Bounty tracking rewritten from inventory-change polling to BlockEvents.rightClicked on bountiful:bountyboard with held-item snapshot and delayed verification
    • Decree definitions moved to kubejs/gated_decrees/ holding directory; activateDecree() copies them back into the data pack via JsonIO and triggers a /reload when a decree is earned
    • Added faa_*_earned persistent data flags mirroring entity tags for reliable decree eligibility checks from KubeJS
    • Decree delivery split into two phases: tag assignment (tick N) → file activation + item delivery (tick N+200)
    • Blank decree recipe remains available; gating handles any unauthorized decree type regardless of source

    File on CurseForge

  37. 0.9.0

    MC 1.21.1

    Changelog — Final Adventure Arcana v0.9.0

    Custom Progression System

    • Added a full custom advancement tree with 27 advancements across 3 chapters and a bounty milestone track
    • Advancements and Bounty Boards are interconnected — completing one unlocks the other
    • All progression is tracked automatically via KubeJS scripts

    Chapters & Advancements

    Chapter 1 — Awakening

    • Spellbound, First Source, Scribe's Calling, Signed in Blood, Dual Student
    • Essence Collector — collect all 7 Ars Nouveau essences
    • Arcane Scholar — composite milestone (Essence Collector + Dual Student + Signed in Blood)

    Chapter 2 — Expedition

    • Expedition Ready, Through Fire, Into Darkness, Affix Bearer
    • Monster Hunter — slay 50 hostile creatures
    • Nether Forager — collect blaze rod, nether wart, and magma cream
    • Trial by Fire — defeat Tyros the Pyromancer

    Chapter 3 — Convergence

    • Forbidden Pact, Regicide, End Walker
    • Spell Master — wield both Archmage Spell Book and Necronomicon
    • Ender Sovereign — slay the Ender Dragon

    Bounty Milestones

    • Apprentice Contractor (1 bounty), Dedicated Contractor (10), Bounty Hunter (25)
    • Seasoned Adventurer — earn all 4 core decrees (tracks each individually)
    • Boss Ready — complete Bounty Hunter + Regicide
    • Boss Slayer — defeat all 9 boss-tier enemies
    • Legend of Arcana — ultimate capstone requiring Boss Slayer, Bounty Hunter, Seasoned Adventurer, Spell Master, and Ender Sovereign

    Bounty Board — 6 Decree Tiers

    • Arcane Decree — given at game start; magic-themed objectives and rewards
    • Scholar Decree — unlocked by Arcane Scholar; rare arcane materials
    • Explorer Decree — unlocked by entering the Nether (Through Fire)
    • Hunter Decree — unlocked by Monster Hunter; rare monster trophies
    • Boss Decree — unlocked by Boss Ready (Bounty Hunter + Regicide); boss kill objectives
    • Master Decree — unlocked by slaying the Ender Dragon; endgame materials

    Boss Tracking

    • 9 tracked bosses: Infernal Dragon, Yeti, Sandworm, Underworld Knight, Dead King, Mother Spider, Nightmare Stalker, Missioner, Krampus
    • Each boss kill is permanently recorded; defeating all 9 earns Boss Slayer

    Decree Recovery

    • Added Decree Restoration Scroll — craftable item (paper + source gem + lapis lazuli)
    • Using the scroll restores all previously earned decrees

    Arcana Guidebook (Patchouli)

    • In-game guidebook given on first login alongside the Arcane Decree
    • Getting Started category — 4 entries: Welcome, How Advancements Work, How Bounties Work (with crafting recipe), Progression Path
    • Ch1: Awakening — 7 entries covering all Chapter 1 advancements
    • Ch2: Expedition — 7 entries covering all Chapter 2 advancements
    • Ch3: Convergence — 5 entries covering all Chapter 3 advancements
    • Bounty Board — 7 entries covering all 6 decrees + bounty milestones
    • Entries are gated by advancements and reveal themselves as the player progresses

    Scripts & Technical

    • Event-driven bounty completion tracking (no polling commands that disrupt crafting)
    • Hostile mob kill counter for Monster Hunter advancement
    • Apotheosis affix detection for Affix Bearer advancement
    • Automatic decree delivery on login and during gameplay via entity tags and advancement selectors
    • Removed all references to the Create mod (deleted mechanical_mind advancement and Patchouli entry)

    Known Limitations

    • runCommandSilent() returns undefined in KubeJS 2101 for NeoForge 1.21.1; all logic uses execute command chains with entity tags as a workaround
    • Bountiful's bounty_ping component causes crashes in /give autocomplete; avoid including it in manual commands

    File on CurseForge