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SC Final Adventure - Arcana

Chapters and bounty decrees

Arcana ships 125+ custom advancements in five chapters. They gate six Bounty Decrees and teach every major gear system. Place each decree on a Bounty Board to open its contract pool.

Chapter 1 — Arcane Foundations. Ars Nouveau and Iron’s Spellbooks basics: source, scribing, inks, essences, novice and archmage spell books, dual-school study, and Ars n’ Spells weaving.

Chapter 2 — Expedition. Nether entry, affix gear, elite mage hunts (Arcane Purge), Gateway to Eternity challenges, and combat milestones toward the Hunter Decree.

Chapter 3 — Endgame. Warden, Dead King, Hellrazor, Savage Ender Dragon, Cataclysm Spellbooks armor, Apotheosis gem mastery, and the Master Decree.

Chapter 4 — Chronicle Knights. Crystal Chronicles endgame armor and weapons: school runes, divine soulshards, eight knight sets, and the Prismatic Sovereign capstone.

Chapter 5 — Ars Ascension. Enchanting Apparatus, apprentice progression, spell threads, Geomancy Plus, Wilden Chimera, Mark of Mastery, and Ars Elemental guard armor across four schools.

Decrees (unlock as you hit milestones):

  • Arcane — starting contracts; gems, reagents, and early jackpot rolls.
  • Explorer — unlocked by reaching the Nether; structure-focused objectives.
  • Hunter — unlocked at Apex Hunter (200 kills); combat and material hunts.

Combat drops Treasure Bags. Bounty turn-ins pay Jackpot Bags and Apotheosis Gem Dust. Bosses drop mythic loot and glowing bounty coupons. Everything feeds the same climb.