Chapters and bounty decrees
Arcana ships 125+ custom advancements in five chapters. They gate six Bounty Decrees and teach every major gear system. Place each decree on a Bounty Board to open its contract pool.
Chapter 1 — Arcane Foundations. Ars Nouveau and Iron’s Spellbooks basics: source, scribing, inks, essences, novice and archmage spell books, dual-school study, and Ars n’ Spells weaving.
Chapter 2 — Expedition. Nether entry, affix gear, elite mage hunts (Arcane Purge), Gateway to Eternity challenges, and combat milestones toward the Hunter Decree.
Chapter 3 — Endgame. Warden, Dead King, Hellrazor, Savage Ender Dragon, Cataclysm Spellbooks armor, Apotheosis gem mastery, and the Master Decree.
Chapter 4 — Chronicle Knights. Crystal Chronicles endgame armor and weapons: school runes, divine soulshards, eight knight sets, and the Prismatic Sovereign capstone.
Chapter 5 — Ars Ascension. Enchanting Apparatus, apprentice progression, spell threads, Geomancy Plus, Wilden Chimera, Mark of Mastery, and Ars Elemental guard armor across four schools.
Decrees (unlock as you hit milestones):
- Arcane — starting contracts; gems, reagents, and early jackpot rolls.
- Explorer — unlocked by reaching the Nether; structure-focused objectives.
- Hunter — unlocked at Apex Hunter (200 kills); combat and material hunts.
Combat drops Treasure Bags. Bounty turn-ins pay Jackpot Bags and Apotheosis Gem Dust. Bosses drop mythic loot and glowing bounty coupons. Everything feeds the same climb.
Adventure Engine
BassSanctum
Cataclysm DeDust
EpicQuest Dungeoning
EpicQuest Hub
EventMaker
Leylines
Spell Codex
Spell Codex Ars Compat
SpellActionbar
Structure Encyclopedia
TikFiniTok
SC Final Adventure
SC Final Adventure - Arcana
SC Final Adventure - Machines
SC Final Adventure - Mechanical Genesis