SC Final Adventure - Mechanical Genesis
Changelog
Every CurseForge file, newest first.
0.6.0
MC 1.20.1
Final Adventure Mechanical Genesis — v0.6.0
Added
Mods
- Patchouli
- Game Stages
- Comforts
- Controlling
- Sound Physics Remastered
- Create: Enchantment Industry
- FTB Chunks
- Open Parties and Claims
- Create OTBWG Compat (resolves Create ↔ Oh The Biomes We've Gone recipe mismatches)
Quests
- FTB Quests chapter groups
- Starter questlines (3 quests each) for:
- Mechanical Genesis — pack rules and Create basics
- Organic Synthesis — bio pipeline (pulp → biomass → organic mass)
- Artificial Life — fermented mass, bio capsule, artificial egg
- Ecology Engine — first spawn egg and mob processing
- The Deep — Deeper Darker progression (sculk stone → heart of the deep → reinforced echo shard)
- The True End — end dust, crafted portal frames, ender eye
- Linear cross-chapter dependencies linking the full progression arc
Recipes & Items (KubeJS)
- Registered
kubejs:waxandkubejs:squid_tentacle - Synthesis recipes for wax, squid tentacle, sponge, and emerald — unblocking honeycomb, ink sac, guardian spawn eggs, and villager spawn eggs where vanilla sources are disabled
- Custom textures for wax and squid tentacle
Updated
- AzureLib
- Balm
- Certain Questing Additions
- Dungeons And Villages: Deeper and Darker
- Sophisticated Backpacks
- Sophisticated Core
- Sophisticated Storage
- Sophisticated Storage Create Integration
Fixed
- Honeycomb and ink sac Create mixing recipes failing due to unregistered KubeJS items
- Guardian, elder guardian, villager, and wandering trader spawn eggs requiring unobtainable sponge and emerald (structures disabled)
- Stale InControl spawn rule referencing Mowzie's Mobs (mod not present)
- Removed default KubeJS
example.jsscripts from startup, server, and client
Removed
- Deep Void mod and all related configuration
- Void Horizons quest chapter (Deep Void references)
- Orphaned configs for mods no longer in the pack (Better Archeology, Create Addition)
- Legacy
getting_startedquest chapter (replaced by structured chapter tree)
Notes
- The True End now follows The Deep directly in the quest book.
- Game Stages, Patchouli, and expanded quest logic are installed but not yet integrated — planned for a future release.
- Strongholds and villages remain disabled; End portal frames and emeralds must be crafted through Create.
0.5.1b
MC 1.20.1
Final Adventure Mechanical Genesis - v0.5.1b
Mod Updates:
- AzureLib
- GeckoLib
- Oh The Biomes We've Gone
- Oh The Trees You'll Grow
- Sophisticated Backpacks
- Sophisticated Backpacks Create Integration
- Sophisticated Core
- Sophisticated Storage0.5.1a
MC 1.20.1
Final Adventure Mechanical Genesis - v0.5.1a
Mod Updates:
- Sophisticated Backpacks
- Sophisticated Core
- Sophisticated Storage0.5.1
MC 1.20.1
Final Adventure Mechanical Genesis - v0.5.1
Mod Updates:
- FTB Library (NeoForge)
- Sophisticated Backpacks
- Sophisticated Backpacks Create Integration
- Sophisticated Core
- Sophisticated Storage
- Sophisticated Storage Create IntegrationChanged Logo
0.5.0d
MC 1.20.1
Update on spawn eggs recipes so they no longer get in conflict
0.5.0c
MC 1.20.1
Final Adventure Mechanical Genesis - v0.5.0c
Balance:Created new recipe for Brass Ingot (Brass Dust + Smelting/Blasting = Brass Ingot)Created new shaped recipe for Brass Dust (3x Copper Ingot + 3 Zinc Ingot = 1 Brass Dust)Added custom item Brass DustMod Update:Sophisticated BackpacksSophisticated CoreSophisticated Storage0.5.0b
MC 1.20.1
Mod Update:
- Sophisticated BackpacksFixes:
- Fixed a JS error that was killing all Spawn Eggs recipes
0.5.0
MC 1.20.1
v0.5.0 Changelog
🔧 Recipe System Overhaul
Spawn Egg Production (68 New Recipes)
- Complete crafting system for all vanilla mobs via Create assembly lines
- Each mob has a unique multi-step production chain (deploying, pressing, filling stages)
- Uses transitional
incomplete_spawn_eggitem for assembly tracking - Centralized around
organic_mass,bio_capsule, andfermented_mass_bottleingredients
Ingredient Supply Chain (New Custom Items)
organic_mass— Mixed from organic_pulp + biomassbio_capsule— Complex 5-step sequenced assembly from glass bottlesfermented_mass(fluid) — Dynamic recipe from any crop variant + waterfermented_mass_bottle— Filled glass bottle formathoney(fluid) — Mixed from honeycomb + water
Vanilla Item Production (9 New Recipes)
- rabbit_hide (rabbit_foot + leather)
- spider_eye (string + redstone)
- honeycomb (honey fluid + beeswax)
- blaze_rod (blaze_powder + magma_cream)
- ghast_tear (gunpowder + crying_obsidian)
- ink_sac (iron_nugget + squid_tentacle)
- goat_horn (bone + limestone)
- scute (turtle_egg + sand)
- wither_skeleton_skull (bone_block + soul_sand)
Core Ingredient Recipes
- amethyst_dust (crushing recipe)
- artificial_egg (pressing from unstable_egg)
- biomass (mixing recipe)
- ender_pearl (sequenced assembly with pressing & deploying)
- end_dust (pressing recipe)
- end_portal_frame (complex sequenced assembly)
- end_stone (various transformations)
- fiber_sheet, iron_rod, netherite_bar, organic_pulp (crafting pipeline)
- milk (custom production)
- rotten_flesh (haunting recipe)
- synthetic_feather (complement to natural feathers)
Loot Tables
- Archeology modifications in
loot/archeology.js
📋 System Infrastructure
Item Tags (
tags.js)#kubejs:eggs— Egg variants for spawn egg crafting#kubejs:bones— Bone types for goat horn production#kubejs:feathers— Feather variants for mob drops
Configuration
- KubeJS Create integration enabled
- Recipe IDs standardized as
kubejs:mixing/[name],kubejs:assembly/[name], etc.
🎯 Design Philosophy
- All mobs are now craftable, not naturally spawning
- Equipment progression tied to mechanical production chains
- Ingredient acquisition requires intentional setup and resource gathering
- Modular recipe system allows future expansion
Adventure Engine
BassSanctum
Cataclysm DeDust
EpicQuest Dungeoning
EpicQuest Hub
EventMaker
Leylines
Spell Codex
Spell Codex Ars Compat
SpellActionbar
Structure Encyclopedia
TikFiniTok
SC Final Adventure
SC Final Adventure - Arcana
SC Final Adventure - Machines
SC Final Adventure - Mechanical Genesis