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SC Final Adventure - Mechanical Genesis

Changelog

Every CurseForge file, newest first.

  1. 0.6.0

    MC 1.20.1

    Final Adventure Mechanical Genesis — v0.6.0

    Added

    Mods

    • Patchouli
    • Game Stages
    • Comforts
    • Controlling
    • Sound Physics Remastered
    • Create: Enchantment Industry
    • FTB Chunks
    • Open Parties and Claims
    • Create OTBWG Compat (resolves Create ↔ Oh The Biomes We've Gone recipe mismatches)

    Quests

    • FTB Quests chapter groups
    • Starter questlines (3 quests each) for:
      • Mechanical Genesis — pack rules and Create basics
      • Organic Synthesis — bio pipeline (pulp → biomass → organic mass)
      • Artificial Life — fermented mass, bio capsule, artificial egg
      • Ecology Engine — first spawn egg and mob processing
      • The Deep — Deeper Darker progression (sculk stone → heart of the deep → reinforced echo shard)
      • The True End — end dust, crafted portal frames, ender eye
    • Linear cross-chapter dependencies linking the full progression arc

    Recipes & Items (KubeJS)

    • Registered kubejs:wax and kubejs:squid_tentacle
    • Synthesis recipes for wax, squid tentacle, sponge, and emerald — unblocking honeycomb, ink sac, guardian spawn eggs, and villager spawn eggs where vanilla sources are disabled
    • Custom textures for wax and squid tentacle

    Updated

    • AzureLib
    • Balm
    • Certain Questing Additions
    • Dungeons And Villages: Deeper and Darker
    • Sophisticated Backpacks
    • Sophisticated Core
    • Sophisticated Storage
    • Sophisticated Storage Create Integration

    Fixed

    • Honeycomb and ink sac Create mixing recipes failing due to unregistered KubeJS items
    • Guardian, elder guardian, villager, and wandering trader spawn eggs requiring unobtainable sponge and emerald (structures disabled)
    • Stale InControl spawn rule referencing Mowzie's Mobs (mod not present)
    • Removed default KubeJS example.js scripts from startup, server, and client

    Removed

    • Deep Void mod and all related configuration
    • Void Horizons quest chapter (Deep Void references)
    • Orphaned configs for mods no longer in the pack (Better Archeology, Create Addition)
    • Legacy getting_started quest chapter (replaced by structured chapter tree)

    Notes

    • The True End now follows The Deep directly in the quest book.
    • Game Stages, Patchouli, and expanded quest logic are installed but not yet integrated — planned for a future release.
    • Strongholds and villages remain disabled; End portal frames and emeralds must be crafted through Create.

    File on CurseForge

  2. 0.5.1b

    MC 1.20.1

    Final Adventure Mechanical Genesis - v0.5.1b

    Mod Updates:
    - AzureLib
    - GeckoLib
    - Oh The Biomes We've Gone
    - Oh The Trees You'll Grow
    - Sophisticated Backpacks
    - Sophisticated Backpacks Create Integration
    - Sophisticated Core
    - Sophisticated Storage

    File on CurseForge

  3. 0.5.1a

    MC 1.20.1

    Final Adventure Mechanical Genesis - v0.5.1a

    Mod Updates:
    - Sophisticated Backpacks
    - Sophisticated Core
    - Sophisticated Storage

    File on CurseForge

  4. 0.5.1

    MC 1.20.1

    Final Adventure Mechanical Genesis - v0.5.1

    Mod Updates:
    - FTB Library (NeoForge)
    - Sophisticated Backpacks
    - Sophisticated Backpacks Create Integration
    - Sophisticated Core
    - Sophisticated Storage
    - Sophisticated Storage Create Integration

    Changed Logo

    File on CurseForge

  5. 0.5.0d

    MC 1.20.1

    Update on spawn eggs recipes so they no longer get in conflict

    File on CurseForge

  6. 0.5.0c

    MC 1.20.1

    Final Adventure Mechanical Genesis - v0.5.0c

    Balance:
    Created new recipe for Brass Ingot (Brass Dust + Smelting/Blasting = Brass Ingot)
    Created new shaped recipe for Brass Dust (3x Copper Ingot + 3 Zinc Ingot = 1 Brass Dust)
    Added custom item Brass Dust
     
    Mod Update:
    Sophisticated Backpacks
    Sophisticated Core
    Sophisticated Storage

    File on CurseForge

  7. 0.5.0b

    MC 1.20.1

    Mod Update:
    - Sophisticated Backpacks

     

    Fixes:

    - Fixed a JS error that was killing all Spawn Eggs recipes

    File on CurseForge

  8. 0.5.0

    MC 1.20.1

    v0.5.0 Changelog

    🔧 Recipe System Overhaul

    Spawn Egg Production (68 New Recipes)

    • Complete crafting system for all vanilla mobs via Create assembly lines
    • Each mob has a unique multi-step production chain (deploying, pressing, filling stages)
    • Uses transitional incomplete_spawn_egg item for assembly tracking
    • Centralized around organic_massbio_capsule, and fermented_mass_bottle ingredients

    Ingredient Supply Chain (New Custom Items)

    • organic_mass — Mixed from organic_pulp + biomass
    • bio_capsule — Complex 5-step sequenced assembly from glass bottles
    • fermented_mass (fluid) — Dynamic recipe from any crop variant + water
    • fermented_mass_bottle — Filled glass bottle format
    • honey (fluid) — Mixed from honeycomb + water

    Vanilla Item Production (9 New Recipes)

    • rabbit_hide (rabbit_foot + leather)
    • spider_eye (string + redstone)
    • honeycomb (honey fluid + beeswax)
    • blaze_rod (blaze_powder + magma_cream)
    • ghast_tear (gunpowder + crying_obsidian)
    • ink_sac (iron_nugget + squid_tentacle)
    • goat_horn (bone + limestone)
    • scute (turtle_egg + sand)
    • wither_skeleton_skull (bone_block + soul_sand)

    Core Ingredient Recipes

    • amethyst_dust (crushing recipe)
    • artificial_egg (pressing from unstable_egg)
    • biomass (mixing recipe)
    • ender_pearl (sequenced assembly with pressing & deploying)
    • end_dust (pressing recipe)
    • end_portal_frame (complex sequenced assembly)
    • end_stone (various transformations)
    • fiber_sheet, iron_rod, netherite_bar, organic_pulp (crafting pipeline)
    • milk (custom production)
    • rotten_flesh (haunting recipe)
    • synthetic_feather (complement to natural feathers)

    Loot Tables

    • Archeology modifications in loot/archeology.js

    📋 System Infrastructure

    Item Tags (tags.js)

    • #kubejs:eggs — Egg variants for spawn egg crafting
    • #kubejs:bones — Bone types for goat horn production
    • #kubejs:feathers — Feather variants for mob drops

    Configuration

    • KubeJS Create integration enabled
    • Recipe IDs standardized as kubejs:mixing/[name]kubejs:assembly/[name], etc.

    🎯 Design Philosophy

    • All mobs are now craftable, not naturally spawning
    • Equipment progression tied to mechanical production chains
    • Ingredient acquisition requires intentional setup and resource gathering
    • Modular recipe system allows future expansion

    File on CurseForge