SC Final Adventure - Mechanical Genesis
Getting started
This one is Forge 1.20.1, not NeoForge 1.21.1. Install it from CurseForge.
You are alone until you build company. Create is the whole spine. The quest book tells you what is craftable, what is findable, and what is gated behind a real line. It does not dump every recipe on the first page.
First day: a small Create setup and the starter quests. Mechanical Genesis (pack rules), then the bio line if the book points there. Backpacks and tooltips will save your inventory. Allocate RAM. Create worlds get heavy.
Villages and strongholds are off. If you need an emerald or an End frame, you craft it. That is not a bug.
Adventure Engine
BassSanctum
Cataclysm DeDust
EpicQuest Dungeoning
EpicQuest Hub
EventMaker
Leylines
Spell Codex
Spell Codex Ars Compat
SpellActionbar
Structure Encyclopedia
TikFiniTok
SC Final Adventure
SC Final Adventure - Arcana
SC Final Adventure - Machines
SC Final Adventure - Mechanical Genesis