Commands
/dungeon generate <id>·/dungeon wipe <id>/dungeon piece <id> <piece>·/dungeon pieces <id>/dungeon reload·/dungeon list·/dungeon select/dungeon givekey <id>·/dungeon placeportal/dungeon complete <id>·/dungeon return/dungeon simulate·/dungeon event reset·/dungeon event resetall
simulate is how you find out a layout never reaches the boss band without wasting twenty keys. placeportal is picky about the keystone frame. Try both planes if a command-placed gate will not light.
After you edit packs, /dungeon reload, then generate. Check spawn, dead-ends, uniques, and one event marker before you add a second dungeon.
Adventure Engine
BassSanctum
Cataclysm DeDust
EpicQuest Dungeoning
EpicQuest Hub
EventMaker
Leylines
Spell Codex
Spell Codex Ars Compat
SpellActionbar
Structure Encyclopedia
TikFiniTok
SC Final Adventure
SC Final Adventure - Arcana
SC Final Adventure - Machines
SC Final Adventure - Mechanical Genesis