Changelog
Every CurseForge file, newest first.
1.0.3
MC 1.21.1
Leyline Spellbooks 1.0.3
Rift encounter reliability, arena rules, and OP pillar tooling.
✦ Changes
- Death no longer clears the rift — dying mid-encounter fails the fight instantly (no completion loot / crystal). The wave boss bar is cleared on death, respawn, logout, and dimension change
- Abandon fail — leaving more than 60 blocks from an active rift collapses it immediately
- Wave mob leash — encounter mobs that wander more than 40 blocks from the rift are pulled back to the arena
- Persistent wave mobs — rift enemies no longer despawn just because the fighter dies briefly, which previously could fake a successful clear
- OP spawn command —
/leylines spawnpillar(permission level 2) randomly places a temporary leyline pillar near you;/leylines spawnpillar heretries your current column first
✦ Notes
The spawn command is for admins and debugging.
1.0.2
MC 1.21.1
Leyline Spellbooks 1.0.2
Pillar presentation, spawn reliability, and config defaults.
✦ Changes
- Leyline Pillar remodel — temporary pillars now spawn as a tall gallery-style tower: stepped deepslate base, blackstone corner posts, glowing purple core shaft, and a thicker magenta beacon beam
- Spawn reliability — pillars no longer fail silently when candidate sites are unloaded or over-constrained; failed site searches retry quickly, and the appear notice reaches players across the full spawn distance
- Removed worldgen pillars — the permanent worldgen pillar option and related feature data are gone; pillars come from the temporary spawn loop only
- Daytime spawn option — new config
temporarySpawnsDuringDay(default false); when enabled, spawn timers advance during the day as well as at night - Default spawn tuning — distance 80–100, interval 240–360 seconds, chance 0.5
1.0.1
MC 1.21.1
Leyline Spellbooks 1.0.1
A small polish pass for the staff and charge HUD.
✦ Changes
- Ley Staff remodel — rebuilt as a proper 3D Blockbench staff (Iron's-style), with a violet / amethyst atlas and a brighter crystal tip
- Leyline Charges HUD — the charge pips stay hidden until you have Leyline Discharge equipped on your spell wheel or stored on an inventory item (scroll / book)
1.0.0
MC 1.21.1
Changelog - v1.0.0
Initial build
Adventure Engine
BassSanctum
Cataclysm DeDust
EpicQuest Dungeoning
EpicQuest Hub
EventMaker
Leylines
Spell Codex
Spell Codex Ars Compat
SpellActionbar
Structure Encyclopedia
TikFiniTok
SC Final Adventure
SC Final Adventure - Arcana
SC Final Adventure - Machines
SC Final Adventure - Mechanical Genesis