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Spell Codex

Getting started

Open the Codex

Press the Spell Actionbar key (default backtick `). You get the Spell Codex screen — school tabs along the top, a spell grid, ink slots under the frame, and an inspector on the left when you click a spell.

First useful session

  1. Discover a spell. Easiest craft path: Empty Codex Page → Scroll Forge imprint → right-click the Codex Page. Loot path: find a Codex Page in a chest, or sneak + right-click a filled spellbook. Discovery also unlocks tier I.
  2. Open the Codex, click the spell, place it on an actionbar slot.
  3. Close the menu and cast like Actionbar always worked.

If the HUD is blank, you have nothing equipped yet. That is normal on a new world. Default visible slots without a spellbook equipped: 3 (config defaultActionbarSlots). Empty a spellbook and equip it for more slots.

Items you will hold

Empty Codex Page
Empty Codex Page

Paper + any Iron’s ink at an Arcane Anvil. The ink rarity is baked into the page (common through legendary). Hold it with a school focus and use a Scroll Forge to imprint.

Attuned Empty Codex Page
Attuned blanks

Same Empty Codex Page item, rarity baked from the ink you used (common → legendary textures). Better blanks can imprint rarer spells — the spell’s tier-1 rarity must be ≤ the blank’s ink.

Codex Page
Codex Page

A finished page carrying one spell. Right-click to discover it (tier I unlocked). Already know it? Message says so. Recycle extras in an Alchemist Cauldron for ink. About a 12% chance to appear in dungeon-style chests.

In-game help: open the Codex and use the Codex Guide button for the seven illustrated pages (open → discover → unlock → equip → cast → spellbooks → HUD).