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EpicQuest Hub

Changelog

Every CurseForge file, newest first.

  1. 1.1.1

    MC 1.21.1

    Epic Quest Hub — Changelog

    Minecraft 1.21.1 · NeoForge


    1.1.1

    • Fixed: Removed the vanilla void stone/cobble spawn platform that appeared at the world origin alongside your hub structure.
    • Fixed: New worlds now use a custom pure-void flat generator without decoration features, so the VoidStartPlatformFeature is never placed.
    • Fixed: Hub structure pasting now runs after the server has finished generating spawn chunks, so your schematic is no longer overwritten by the stone platform.

    1.1.0

    • Changed: The mod is now fully configurable — you provide your own hub structure instead of a bundled schematic.
    • Added: Support for WorldEdit .schem files (Sponge v1/v2/v3) and Minecraft structure block .nbt exports.
    • Added: Configurable paste position (pasteX, pasteY, pasteZ) and spawn position (spawnX, spawnY, spawnZ, spawnAngle).
    • Added: structureFile config option — point to any .schem or .nbt under config/epicquest_hub/.
    • Changed: Protection setting renamed from protectSchematic to protectStructure.

    1.0.1

    • Fixed: Players no longer spawn randomly on towers or other high blocks near the hub.
    • Added: Exact spawn enforcement on login, respawn, and world spawn creation.
    • Added: Spawn radius game rule set to 0 for precise spawning.
    • Added: Structure protection — blocks inside the pasted hub cannot be broken, placed, or destroyed by explosions (configurable).
    • Fixed: Default paste height adjusted for void worlds.

    1.0.0

    • Initial release.
    • Added: Automatically creates a void overworld when starting a new world.
    • Added: Pastes a hub structure at world creation and sets the world spawn.
    • Added: Sponge schematic loading and placement on first server start.

    Setup (1.1.0+)

    1. Place your .schem or .nbt file in config/epicquest_hub/.
    2. Edit config/epicquest_hub-common.toml with your structure path, paste coordinates, and spawn coordinates.
    3. Create a new world — the hub is placed automatically on first load.

    File on CurseForge

  2. 1.0.1

    MC 1.21.1

    EpicQuestHub - v1.0.1

    - Improved spawn position, so player won't spawn on top of the towers
    - Added configurable option to set the schematic as protected

    File on CurseForge

  3. 1.0.0

    MC 1.21.1

    Initial build

    File on CurseForge