Configuration
config/epicquest_hub-common.toml appears on first launch.
structureFile—.schemor.nbt(defaultconfig/epicquest_hub/hub.schem)pasteX/pasteY/pasteZ— where the structure lands (default0,-60,0)spawnX/spawnY/spawnZ— where players stand (default0,64,0)spawnAngle—0south,90west,180north,-90eastprotectStructure— hub cannot be broken, placed, or exploded (defaulttrue)
Paste Y is the bottom of the build. -60 is a reasonable void floor. Spawn should be a block you can stand on inside the hub. If spawn is still at y=64 and the floor is at -54, people fall.
WorldEdit Sponge .schem v1/v2/v3 and structure-block .nbt both work. Nothing is bundled. If the file is missing, you get a void and a lot of confusion.
Build the schematic with the keystones, boards, and portals already in it. Pasting a pretty lobby and then placing stones by hand on every world is how they drift.
Adventure Engine
BassSanctum
Cataclysm DeDust
EpicQuest Dungeoning
EpicQuest Hub
EventMaker
Leylines
Spell Codex
Spell Codex Ars Compat
SpellActionbar
Structure Encyclopedia
TikFiniTok
SC Final Adventure
SC Final Adventure - Arcana
SC Final Adventure - Machines
SC Final Adventure - Mechanical Genesis