Getting started
Hub only pastes on a new world. If you already created the world, changing coordinates will not move anything. Delete the world or start another.
- Put a
.schemor.nbtinconfig/epicquest_hub/. - Point
epicquest_hub-common.tomlat that file. Set paste and spawn. - Create a new world. The overworld is void. No dirt, no vanilla platform.
- First start pastes the hub, sets world spawn, and remembers the bounds for protection.
- Anyone who joins, or respawns in the overworld without a bed, lands on your spawn.
Works singleplayer and on a dedicated server. It will not paste a second time after a reload.
This is the lobby. Put EpicQuest Dungeoning keystones in the schematic if the hub is where people pick a dungeon. Put a BassSanctum portal block if that dimension is a side room.
Adventure Engine
BassSanctum
Cataclysm DeDust
EpicQuest Dungeoning
EpicQuest Hub
EventMaker
Leylines
Spell Codex
Spell Codex Ars Compat
SpellActionbar
Structure Encyclopedia
TikFiniTok
SC Final Adventure
SC Final Adventure - Arcana
SC Final Adventure - Machines
SC Final Adventure - Mechanical Genesis