Getting started
EpicQuest Hub only pastes on a new world. Coordinate changes after a world already exists will not move an existing hub.
- Install the mod and put your hub file in
config/epicquest_hub/(.schemor.nbt). - Edit
config/epicquest_hub-common.tomlto point at that file and set paste/spawn coordinates. - Create a new world. The overworld generates as void — no terrain, no vanilla spawn platform.
- On first server start the mod pastes the structure, sets world spawn, and records hub bounds for protection.
- Players joining or respawning in the overworld (without a personal bed spawn) land at your configured spawn.
Works in single-player and on dedicated servers. Placement is saved so it does not run again on reload. Pair it with EpicQuest Dungeoning if the hub is the lobby for keyed dungeon portals.
Adventure Engine
BassSanctum
Cataclysm DeDust
EpicQuest Dungeoning
EpicQuest Hub
EventMaker
Leylines
Spell Codex
Spell Codex Ars Compat
SpellActionbar
Structure Encyclopedia
TikFiniTok
SC Final Adventure
SC Final Adventure - Arcana
SC Final Adventure - Machines
SC Final Adventure - Mechanical Genesis