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EventMaker

Changelog

Every CurseForge file, newest first.

  1. 1.1.3

    MC 1.21.1

    Changelog - v1.1.3

    • One-shot location cleanup — matching Event Location blocks and orange wand injections within range are removed when a one-shot event completes
    • Per-dimension one-shots — consume progress no longer leaks across Overworld / Nether / End at the same coordinates
    • Area wipe cleanup — marker blocks and wand injections are cleared when blocks are removed by break, /fill, explosions, or structure edits
    • Reset command fix/eventmaker reset and resetall with an id correctly clear consumed one-shot instances again

    File on CurseForge

  2. 1.1.2

    MC 1.21.1

    Changelog - v1.1.2

    • Creative wireframes — Event Trigger / Event Location borders stay visible in Creative without looking at the block; Survival remains fully invisible
    • Location color — Event Location item and wand-injected location outlines are orange; Event Trigger stays cyan
    • Wand role sync — Alt + mouse wheel Location mode now actually paints orange location markers on the server

    File on CurseForge

  3. 1.1.1

    MC 1.21.1

    Changelog - v1.1.1

    • Client crash fix — punching or breaking Event Trigger / Event Location blocks no longer crashes the client

    File on CurseForge

  4. 1.1.0

    MC 1.21.1

    Changelog - v1.1.0

    • Event Location system — added orange Event Location blocks and matching injected location markers.
    • Wand role toggle — use Alt + Mouse Wheel to switch the Event Wand between Trigger (cyan) and Location (orange) modes.
    • Location-aware events — new datapack fields command_location (free / event_location) and command_location_range.
    • Per-location execution — in event_location mode, command polls run once per matching location marker, above each marker.
    • Range-scoped instances — one-shot consumption and trigger cleanup are local to range so duplicate rooms with shared IDs do not interfere.

    File on CurseForge

  5. 1.0.9

    MC 1.21.1

    Changelog - v1.0.9

     

    • Command polls — events require commands_poll; weighted command sets live under data/*/command_poll/
    • Breaking — event-level commands removed; migrate lists into poll files
    • One-shot cleanup — markers removed when every online player has consumed the gate (solo removes immediately)
    • Survival stealth — Event Triggers are untargetable in Survival (no crosshair / Jade look-at)

    File on CurseForge

  6. 1.0.6

    MC 1.21.1

    1.0.6

    • Per-player one-shotspersistent: false fires once per player; markers stay so other players can still activate the same gate (saved across reconnects)
    • Server commands/eventmaker reset, resetall, check, mark

    File on CurseForge

  7. 1.0.5

    MC 1.21.1

    1.0.5

    • Event Wand — Shift+right-click to set a trigger ID on the wand; right-click any block to assign it
    • Injected triggers — paint IDs onto normal blocks; cyan outline in Creative; block itself is unchanged
    • Left-click clear — left-click an injected block with the wand to remove its ID and outline
    • Activation modes — datapack field activation: walk_through, touch (sides), or stepped_on
    • Persistent triggers — datapack field persistent; re-fires after the player leaves and contacts again
    • One-shot cleanup — Event Trigger blocks are removed; injected blocks stay and only lose ID/outline

    File on CurseForge

  8. 1.0.1

    MC 1.21.1

    v1.0.1

    • ID inheritance — after you set a trigger ID in the Creative GUI, newly placed Event Trigger blocks reuse that ID automatically
    • Multi-trigger datapack files — declare many IDs in a single JSON under event_trigger/ instead of one file per ID (per-ID files still work)

    File on CurseForge

  9. 1.0.0

    MC 1.21.1

    Event Maker v1.0.0
    Initial build

    File on CurseForge