Changelog
Every CurseForge file, newest first.
1.1.3
MC 1.21.1
Changelog - v1.1.3
- One-shot location cleanup — matching Event Location blocks and orange wand injections within range are removed when a one-shot event completes
- Per-dimension one-shots — consume progress no longer leaks across Overworld / Nether / End at the same coordinates
- Area wipe cleanup — marker blocks and wand injections are cleared when blocks are removed by break,
/fill, explosions, or structure edits - Reset command fix —
/eventmaker resetandresetallwith an id correctly clear consumed one-shot instances again
1.1.2
MC 1.21.1
Changelog - v1.1.2
- Creative wireframes — Event Trigger / Event Location borders stay visible in Creative without looking at the block; Survival remains fully invisible
- Location color — Event Location item and wand-injected location outlines are orange; Event Trigger stays cyan
- Wand role sync — Alt + mouse wheel Location mode now actually paints orange location markers on the server
1.1.1
MC 1.21.1
Changelog - v1.1.1
- Client crash fix — punching or breaking Event Trigger / Event Location blocks no longer crashes the client
1.1.0
MC 1.21.1
Changelog - v1.1.0
- Event Location system — added orange
Event Locationblocks and matching injected location markers. - Wand role toggle — use
Alt + Mouse Wheelto switch the Event Wand between Trigger (cyan) and Location (orange) modes. - Location-aware events — new datapack fields
command_location(free/event_location) andcommand_location_range. - Per-location execution — in
event_locationmode, command polls run once per matching location marker, above each marker. - Range-scoped instances — one-shot consumption and trigger cleanup are local to range so duplicate rooms with shared IDs do not interfere.
- Event Location system — added orange
1.0.9
MC 1.21.1
Changelog - v1.0.9
- Command polls — events require
commands_poll; weighted command sets live underdata/*/command_poll/ - Breaking — event-level
commandsremoved; migrate lists into poll files - One-shot cleanup — markers removed when every online player has consumed the gate (solo removes immediately)
- Survival stealth — Event Triggers are untargetable in Survival (no crosshair / Jade look-at)
- Command polls — events require
1.0.6
MC 1.21.1
1.0.6
- Per-player one-shots —
persistent: falsefires once per player; markers stay so other players can still activate the same gate (saved across reconnects) - Server commands —
/eventmaker reset,resetall,check,mark
- Per-player one-shots —
1.0.5
MC 1.21.1
1.0.5
- Event Wand — Shift+right-click to set a trigger ID on the wand; right-click any block to assign it
- Injected triggers — paint IDs onto normal blocks; cyan outline in Creative; block itself is unchanged
- Left-click clear — left-click an injected block with the wand to remove its ID and outline
- Activation modes — datapack field
activation:walk_through,touch(sides), orstepped_on - Persistent triggers — datapack field
persistent; re-fires after the player leaves and contacts again - One-shot cleanup — Event Trigger blocks are removed; injected blocks stay and only lose ID/outline
1.0.1
MC 1.21.1
v1.0.1
- ID inheritance — after you set a trigger ID in the Creative GUI, newly placed Event Trigger blocks reuse that ID automatically
- Multi-trigger datapack files — declare many IDs in a single JSON under
event_trigger/instead of one file per ID (per-ID files still work)
1.0.0
MC 1.21.1
Event Maker v1.0.0
Initial build
Adventure Engine
BassSanctum
Cataclysm DeDust
EpicQuest Dungeoning
EpicQuest Hub
EventMaker
Leylines
Spell Codex
Spell Codex Ars Compat
SpellActionbar
Structure Encyclopedia
TikFiniTok
SC Final Adventure
SC Final Adventure - Arcana
SC Final Adventure - Machines
SC Final Adventure - Mechanical Genesis