Datapack events
An event file is small. It needs a commands_poll. Everything else is flavor.
activation:walk_through,touch,stepped_onpersistent: one-shot or it can fire againcommand_location:free(the player) orevent_location(your orange markers)command_location_range: how far to look for those markers (default 32)
free is “run this as the player who tripped it.” Good for a tellraw, a title, giving an item.
event_location is “run this once per matching orange marker in range, standing on that block.” Good for filling a cauldron, opening a door two blocks away, summoning a mob in the pit, not on the player’s head.
If you stamp the same corridor six times and reuse the ids, range keeps each copy local. A one-shot in room A does not eat room B.
A first event people actually ship: walk through a tripwire-looking air block, play a sound, setblock a barrier out of the way. Poll has one command. Event is walk_through, one-shot, free or event_location depending on where the door sits.
Adventure Engine
BassSanctum
Cataclysm DeDust
EpicQuest Dungeoning
EpicQuest Hub
EventMaker
Leylines
Spell Codex
Spell Codex Ars Compat
SpellActionbar
Structure Encyclopedia
TikFiniTok
SC Final Adventure
SC Final Adventure - Arcana
SC Final Adventure - Machines
SC Final Adventure - Mechanical Genesis