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EventMaker

Getting started

EventMaker is an authoring toolkit: invisible triggers, location markers, and datapack (or KubeJS) command polls.

Authoring flow:

  1. Place Event Trigger blocks, or inject trigger IDs onto normal blocks.
  2. Optionally place Event Location blocks (or injected locations) with the same ID.
  3. Create a poll in data/<namespace>/command_poll/.
  4. Create an event in data/<namespace>/event_trigger/ and reference that poll via commands_poll.
  5. Choose command origin with command_location and command_location_range.

Use it inside EpicQuest Dungeoning pieces for doors, loot gates, and extract triggers.