Getting started
EventMaker is for pack authors. Players should never see a block. They walk through a doorway and something happens.
The short version:
- Place an Event Trigger (or inject a trigger id onto a normal block).
- Optionally place an Event Location with the same id. That is the spot commands should run from, not the player’s feet.
- Write a poll in
data/<namespace>/command_poll/. - Write an event in
data/<namespace>/event_trigger/that points at that poll. - Pick whether commands run on the player or at the location.
Inside an EpicQuest Dungeoning piece this is how you open a door, drop a chest, or extract the party. Dungeoning 3.0 also has its own event markers. Use those for “player walked near this spot in this generate.” Use EventMaker when the trigger has to live in the overworld, the hub, or a structure that is not a dungeon instance.
Adventure Engine
BassSanctum
Cataclysm DeDust
EpicQuest Dungeoning
EpicQuest Hub
EventMaker
Leylines
Spell Codex
Spell Codex Ars Compat
SpellActionbar
Structure Encyclopedia
TikFiniTok
SC Final Adventure
SC Final Adventure - Arcana
SC Final Adventure - Machines
SC Final Adventure - Mechanical Genesis